Signature Alchemy (original)
-Signature Alchemy: You gain 10 Alchemy Points, and must spend them all on a single Alchemy Card. Any template-based penalties or bonuses you normally gain to Alchemy Points on level-up do not apply, and you may not add or subtract points from this total through any other means. The card you create may not have greater then 2 points of negative attributes applied to it. This card becomes your Signature Alchemy card, and has several special rules associated with it. It does not enter your Alchemy deck. Place the card face-up alongside your Sylladex hand once it is created (it does not take up a normal slot in your hand). At the end of any battle in which you used your Signature Alchemy card’s power, roll a 1d10. On a 5 or less flip the card over until the end of the following battle. While it is face-down you may not use any Power that was on the card, however you still have any Collectible traits that it grants. At the end of a battle in which your Signature alchemy card was face-down, turn it back right-side up. You never discard your Signature Alchemy card.
- Sylladex Mastery: Your hand size increases to 6 cards. You may still choose to draw from your Alchemy deck on a roll of 4+.
- It’s in the Cards: As a free action at the start of your turn and while conscious, you may look at the top card of your Alchemy deck. You may choose to either replace the card on the top of the deck, or reveal it and discard it. If you choose the latter option, you gain a temporary bonus.
If the card was a…
.Weapon: You gain a +1 bonus to Attack and +3 damage until the end of your turn.
Armor: You gain a +1 bonus to all defenses until the start of your next turn.
Item: You may either regain 5 hit points or shift 2 spaces for free.
- I’ve got Something for Just This Occasion: Once per encounter for free, you may discard a Common Sylladex card from your hand and search the Common deck for a different card that you name. Place it in your hand to replace the discarded card and shuffle the Common deck.