Epic Boon Playtest - Sylph of Time

Description:

Character Info

Name:
Server Style: Antagonistic
*Exclusive Template: Human
*Common Templates:

*Class: Sylph of Time
Class Traits

  • Sylvan Reflexes – Gain a +2 bonus to Reflex.
  • Find Another Way To Help – If an ally you can communicate with suffers a Grave Blunder, you
    may choose to either grant them Hit Points equal to your level + 2, or give them a bonus to their
    next skill roll equal to your level + 2.
  • Razor Wind – You may charge another enemy in range as a free action. Your movement during the charge does not provoke opportunity attacks. If there is no qualifying target in charge range, your attack instead deals 1d8 extra damage to the target. (Grave Blunder: The target may
    make a melee basic attack against you for free).

Aspect:
Aspect Traits (gained at level 4)

  • Rewind – Once per encounter when you make an attack or skill roll and fail, you may
    choose to use this class ability. If you do so, you cancel all actions you have taken this
    turn, returning to your starting space if you moved and regaining the use of any powers
    and actions you have expended. You may start your turn over from the beginning exactly
    as if nothing you did in the intervening time had ever happened.
  • Disc Skip – When you shift on your turn as a Move action, you may shift one extra space.
  • Paradox Strike – The attack deals 1d6 extra damage and you may create a Time
    Clone in an unoccupied space within 5 spaces of you as a free action, even if you do not have the Time Clone power. The Time Clone acts immediately after your current turn is over. (Grave Blunder: You take 1d8 damage and are removed from play and unable to take any actions until the end of your next turn. If your space is occupied when you return, you are slid to the nearest unoccupied space of the GM’s choice.)

Stats

HP: 72
AC: 25
Fort: 22
Ref: 23
Will: 19
Speed: 5
Mangrit: 18
Pulchritude: 12
Acumen: 16
Imagination: 10

Power

Level 1 Aggrievements:

  • Zephyrʼs Rush
    Standard action – At-Will Melee-kind
    Target: One creature
    Attack: Mgt + your level + weapon precision vs. AC
    Hit: 1(W) + your level damage, and you may shift 1 space.
    Special: You may use this power in place of the melee basic
    attack at the end of a charge. If you do so your turn does not
    automatically end because of the charge.
  • Dual Attack
    Standard action – At-Will Melee-kind
    Target: Two creatures
    Attack: Mgt + your level + weapon precision vs. AC; one
    attack per target
    Hit: 1(W) + your level damage.
    Effect: If your attacks miss both targets or you suffer a
    Grave Blunder, you are slowed until the end of your next
    turn as you recover your balance.

Level 3 Class Boon:

  • Mediate
    Free action – Encounter Personal – Communication
    Effect: Until the end of your next turn, every ally you can Communicate with receives an additional +1
    bonus when Flanking or receiving the help of Aid Another

Level 5 Class Fraymotif:

  • Make Them Pay
    Standard action – Encounter Melee-kind
    Attack: Mgt + your level + weapon precision vs. AC. Roll the attack three times.
    Hit: 2[W] + Mgt modifier + your level damage. For every hit after the first, add +1[W] damage.
    Special: You may use this power in place of the melee basic attack at the end of a charge.

Level 7 Aspect Boon:

  • A Helping Hand
    Immediate Reaction – Recharge Personal
    Trigger: You would be bloodied or reduced to 0 hp by an enemy’s attack.
    Effect: You take half damage from the triggering attack and may create a Time Clone in an
    unoccupied space within 5 spaces of you as a free action (even if you do not have the Time Clone
    power). This Time Clone acts immediately after the triggering enemies’ turn, and then disappears at the end of your next turn.

Level 8 Aggrievement:

  • Time Clone
    Standard action – At-will Close burst 5
    Target: 1 unoccupied space in burst
    Effect: You create a Time Clone of yourself in the target space. The Time Clone acts in the initiative
    order directly after you and can take all the actions that you can take, except that it can’t use Time
    aspect powers or Sylladex powers. Its statistics are the same as yours, except that it has only 1 hit
    point. Your Time Clone disappears when it drops to 0 hit points or at the start of your next turn.

Level 9 Aspect Fraymotif:

Hand

*Card 1
*Card 2
*Card 3
*Card 4
*Card 5

Alchemies

Level 2
Avant-Garde Metal: Momentum(1 speed when charging/running), .5
Power: Extra Damage(2[W]
Mng+twice level)(.5)
Level 3
Hendrix Jacket: Insulated(Resist 5 against enviromental damage/terrain effects), .5
Power: Move action(-.5), Elemental Burst(1.5)
Pure Caffeine(Item): Minor action(-.5), Shift your speed until the end of your next turn(1)
Level 4
Hendrixian Hofner: Hardened Edge(1.5), Finisher(Only while bloodied)(-1)
Power: Entropic(Ongoing 5 damage)(2)
Level 5
Rockabilly-House Relaxation Tape: Standard Action(-1.5), Void Flush(2)
Songs To Kill Imps To: Move(-1), Recharge(2)
Town-Painter: Strife Deck Upgrade(Heavy Ranged)(1)
Power: Multi-Attack(1.5)
Level 6
Math Rock: Inescapable(1.5), Warning(2)(.5)
Power: Stunning(2), Auto-Effect(1)(Rare)
Level 7
Rococo Raiment: Custom Tailored(1), Resistance(1)
Power: Immediate Interrupt(1.5) Trigger: Downed(-3), Life-Support(Fast Healing 2)(2)
Ascension Of Man: Move(-1) Flight(2), until end of encounter(2)
Targeting Helm: Minor(-.5), Energize(
4 damage on next attack)(1)
Level 8
Sylladex Collapser: Omega Boost(3), Standard(-1.5)
Axe of Valhallen: Hardened Edge 2(3.5), Movement(Slide target 1 on hit)(1)
Power: Charge(1)

Common Cards

1: Musical Instrument
2: Hands-Free Computing
3: Crocodile Warrior
4: White Cueball
5: Vitality Gel
6: Memento From A Past Life
7: First Guardian Gene Sequence
8: Modus Control Deck

Bio:

Epic Boon Playtest - Sylph of Time

Homestuck RPG DaviTheEccentric