Epic Boon Playtest - Heir of Void

A guy I made for DH's Denizen Playtest.

Description:

Character Info

Name: loquacionGenerator
Server Style: Competent
Exclusive Template: Human
Common Templates: Telekinetic
Class: Heir of Void
Class Traits

  • Strong Mind – Gain a +2 bonus to Will.
  • Determination – Whenever you miss with an attack or fail a skill and didn’t roll doubles, you gain a +1 bonus to your next attack or skill roll before the end of your next turn.
  • Brutal Affront (lvl 2): (Sassa)crusher – The attack deals 1d10 extra damage and the target is knocked prone. (Grave Blunder – You take 1d10 damage and you fall prone).

Aspect:
Aspect Traits (gained at level 4)

  • This Presents No Challenge to You – You have Resistance 10 to any environmental
    damage, such as that incurred from inclement weather, natural hazards (but not Traps), extremes of temperature, poisonous environments, and falling.
  • Endurance through Emptiness – You gain a +2 bonus to all saving throws.
  • Brutal Affront (lvl 6): Chaos Strike – The attack deals 1d8 + your level additional damage to the target, and the target takes a further 1d8 + your level extra damage at the end of its next turn. (Grave Blunder: You take 1d8 damage, and an additional 1d6 + your level damage at the start of your next turn.)

Destiny Weapon:

  • Weapon Specialization: You may only use your legendary weapon, you may not alchemize any other weapon.
  • Legendary Weapon: The legendary weapon is always at the highest level of your alchemies, swapping with the previous weapon space. For instance at level 3 you make the level three version of your weapon and may then switch the level 3 for the level 2 alchemy you had made earlier.
  • Junk In Comparison: You gain +0.5 for your legendary weapon and take -0.5 to every other alchemized item’s total.
  • By Your Side: Your legendary weapon is always counted as in your sylladex and does not take up a card slot. Instead of simply redrawing it after using it you need to roll a 1d10 after every encounter. If a 10 is rolled you may consider that weapon “recharged”. Other recharge cards also recharge it.

Stats

(Note: Stats in parentheses (not the four primary attributes) are level 1 stats/original stats at creation, just in case there’s discrepancies)

HP: 70 (28) [6 per level]
AC: 25 (18) [Heavy Armor]
Fort: 23 (16)
Ref: 19 (12)
Will: 19 (12)
Speed: (5)
Mangrit: 20 (5)
Pulchritude: 8 (-1)
Acumen: 12 (
1)
Imagination: 10 (+0)

Power

Level 1 Aggrievements:
Lucky Strike
Standard action – At-will/Melee or Ranged
Target: One creature
Attack: Mgt + your level + weapon precision vs. AC
Hit: 1[W] + Mgt modifier + your level damage.
Miss: The target and one other enemy within 2 spaces of it each take damage equal to either your level bonus or your Mangrit modifier, whichever is higher.

STRONG Stomp
Standard action – At-will/Close Blast 3
Target: One, two, or three creatures in blast
Attack: Mgt + your level vs. Fortitude
Hit: Mgt modifier + your level damage, and the target is slowed until the end of its next turn.

Level 3 Class Boon:
Fortune-Favored
Free action – Encounter/Personal
Trigger: You or an ally who can communicate with you suffers a Grave Blunder or Negative Complication
Effect: The next time in this Strife or Scrutiny that you roll doubles, you automatically confirm a Brutal Affront or Positive Complication (as if rolling a 5 or better on your confirmation die). In addition, if you have already spent your Second Wind you regain the use of it.

Level 5 Class Fraymotif:
Fruit Gusher Crusher
Standard action – Encounter/Melee- or Ranged-kind
Target: One creature
Attack: Mgt + your level + weapon precision vs. AC
Hit: 3(W) + Mgt modifier + your level damage, and you and the target both take -1 to all defenses until the end of your next turn.
Effect: The target grants combat advantage until the end of your next turn.

Level 7 Aspect Boon:
Master of Void
Minor action – Recharge/Personal
Effect: You gain an extra Standard action in this turn, and may choose to either flush a Void card from your Sylladex hand or gain Resistance 5 to all damage until the start of your next turn.

Level 8 Aggrievement:
Encroaching Entropy
Immediate Reaction – At-will/Close Burst 2
Trigger: A creature in the burst hits you with an attack and deals damage.
Target: The triggering enemy.
Attack: Mangrit + your level vs. Fortitude
Hit: The target takes ongoing damage equal to your level and has a -1 penalty to all defenses (save ends).
Effect: You lose your Standard action on your next turn.

Level 9 Aspect Fraymotif:
Sphere of Dissolution
Standard action – Encounter/Close Burst 2
Target: Each creature and object in burst
Attack: Mgt + your level vs. Reflex
Hit: 3d8 + Mgt modifier + your level damage. The attack deals 1d10 extra damage to unattended objects.
Effect: The power’s area creates a zone of difficult terrain. You may ignore the effects of this zone. This zone lasts until the end of the encounter.

Hand

*DESTINY WEAPON
*Card 1
*Card 2
*Card 3
*Card 4

Alchemies

Common Cards

Skills
*Acrobatics:
*Athletics:
*Chumming
*Insight: +4
*Mysteries:
*Perception:
*Science: +4
*Skaian Lore:
*Stealth:
*Trolling:

Bio:

It’s a playtest, and sadly RPing fluff is not allowed. My character was inspired by my first HS character I ever made, so I went with as similar a setup as possible.

Epic Boon Playtest - Heir of Void

Homestuck RPG LemGambino