Class Paragon

Class Paragon

You have failed to reach god tier, perhaps you didn’t even know it existed, and you never really put much thought into your alchemical prowess. In exchange for mastering your aspect, or even your alchemy, however, you have mastered your class, your role in SBurb has never been clearer. You have inherited your true purpose, seen the path that lies before you, and set out on it’s path with you and your friends in mind. It’s as if a spell has been cast over you, and you are determined to step up and steal away with your destiny. Your new power, if used right, is just as devastating as the other paths that you could have taken.
- Your Class(?) Traits and Affronts are replaced by their Paragon Counterparts.
- You Gain a Paragon Boon, and may choose one of the Paragon aggrievements to use, or choose another aggrievement from your class.
- You may use your level 10 alchemy points as you normally would.

Contents:
Paragon Heir (Page 2)
Paragon Seer (Page 3)
Paragon Knight (page 4)
Paragon Witch (Page 5)
Paragon Thief (Page 6)
Paragon Mage (Page 7)
Paragon Page (Page 8)
Paragon Sylph(Page 9)

Paragon Heir:
You have stepped into the footsteps of heroes, inheriting their might, insight, and force of will. The game itself bows before you, recognizing your ascent as a true Heir.
Primary Attribute: Mangrit
Traits: – Unconquerable: 4 bonus to Will.
– Boundless Determination: Whenever you miss with an attack or fail a skill and did not roll doubles, you gain a +2 bonus to your next attack or skill roll before the end of your next turn.
- Brutal Affront: Bend Your Knee – the target takes 1d10
your level extra damage and is knocked Prone. (Grave Blunder: You take 1d10+your level damage and are knocked prone)

Paragon Boon:
Don the Mantle:
Standard Action – Recharge Personal
Effect: All enemies within Burst 5 are Marked until the end of your next turn.

Paragon Aggrievments:
Establish Responsibility:
Standard Action – At Will, Melee- or Ranged-kind
Attack: MGT + Your Level + Weapon Precision vs AC
Hit: 1[W]+ MGT modifier + Your Level
Effect: Any target hit by this ability cannot make any attack until the end of its next turn.
Requirement: The enemy targeted by this ability has not been targeted by this ability previously

Crowning Glory:
Standard Action – Encounter, Melee- or Ranged-kind
Target: One Creature
Attack: MGT + Your Level + Weapon Precision VS AC
Hit; 2[W]+Your MGT Modifier + Your Level damage, the target is knocked Prone.
Effect: You gain (Your Level) bonus damage on the next attack you make. Should the next attack you make miss or be negated, this bonus is not lost, but is lessened by 1 each miss until an attack is successful.

Paragon Seer:
You can see it all, every move and every reaction flashes through your mind’s eye at a moment’s notice. All of paradox space recognizes your insight and knowledge, for you have become a Seer worthy of your title.
Primary Attribute: Imagination
Traits: – Mental Castle: +4 to will
- Infallible Intellect: Whenever you succeed on a skill test relying on Imagination or Pulchritude, you gain a +2 bonus to your next skill or attack roll before the end of your next turn or similar short span of Scrutiny time.
- Brutal Affront: Rapier Wit – The attack deals 1d8 + Your Level extra damage and the target grants combat advantage to you (Save Ends). (Grave Blunder – You take 1d8 + Your level in damage and grant combat advantage to the target you Blundered against [save ends]).

Paragon Boon:

Scrutiny Unseen
Minor Action – recharge Personal, Communication
Effect: Until the end of your next turn. You and all Allies within communication range may re-roll one attack, skill, or saving throw and take the better of the two rolls. During this time, enemies that attack You or allies within communication range roll twice and take the lesser of the two rolls

Paragon Aggrievements

Stunning Retort
Immediate Interrupt – Recharge, Melee- or Ranged-kind
Trigger: You are hit by an attack.
Target: The enemy whose ability triggered this power.
Attack: IMG + Your Level + Weapon Precision VS AC
Hit: Deal 1[W] + Your Level + IMG Modifier in Damage and target is dazed until the end of its next turn.

Cutting Witticism
Standard Action – At-will Melee- or Ranged-kind
Target: One Creature
Attack: IMG + your Level + Weapon precision VS AC
Hit: 1[W] + IMG modifier + your level in damage, and the target grants combat advantage to all allies until the end of your next turn.
Effect: If this attack misses and you did not roll doubles, you grant combat advantage to that target until the end of your next turn

Paragon Knight:
You have fully grown into your role as the shield arm of your group, endlessly taking step after step to protect what matters to you. You have been knighted by Skaia, and now it has become obvious why.
Primary Attribute: Pulchritude
Traits: Determination – Gain a +2 bonus to your Fortitude, Reflex, and Will.
Unfazable- You gain a +3 bonus on the roll to confirm a Brutal Affront if your original roll would have failed the skill or missed the target. Other bonuses to Affront Rolls become inactive while this trait is in effect.
Grand Expletive – The attack deals 1d10 + your level extra damage and the target suffers a -2 penalty to attack until the end of it’s next turn, and a further -2 penalty if it doesn’t include you as a target with any attacks it makes during that time. (Grave Blunder – You take 1d10 damage + your level and suffer -2 to attack until the end of your next turn, and an additional -2 penalty if you don’t attack the same target you Blundered against.)

You gain the following Boon:

As Good as Anything
Minor Action – Recharge Personal, Communicate
Effect: You and one Ally you can communicate with gain a +4 to all defenses until the end of your next turn.
Special: you cannot use this again until after the end of your next turn

Paragon Aggrievements

Come at Me Bro
Standard Action – At Will, Melee-kind
Target: One Creature
Attack: PUL+ Your Level + Weapon Precision VS AC
Hit: Deal 1[W] + Your Level + PUL Modifier in Damage and the target is marked until the end of its next turn.

Taken in Stride
Immediate Interrupt – Encounter Personal
Trigger: A creature does damage to you
Target: Triggering Creature
Attack: PUL + Your Level + Weapon Precision VS AC
Hit: Deal 1[W] + Your Level + PUL modifier damage, and take half damage until the end of your next turn.

Paragon Witch:
Mages may have more raw magical power than you, but you have a craftier way of manipulating what magical might you do have. Unpredictable thinking and the application of confusing techniques leaves friend and foe alike awed. You are a true Witch of Skaia.
Primary Attribute: Imagination
Traits: Pollyanna – Gain a +2 bonus to Fortitude, Reflex, and Will.
Beginning of Excellence- Whenever you succeed on an attack or a skill roll, each ally who you can communicate with gains a +2 bonus to their rolls to confirm Brutal Affronts or Positive Complications until the start of your next turn.
Double Trouble: The target and one other enemy of your choice within 5 spaces of it takes [1d10] extra damage and is weakened until the end of your next turn. (Grave Blunder: you and one ally of your choice within 5 squares both take [1d10] damage and are weakened until the end of your next turn.)

Paragon Boon:

Carefree Camaderie-
Standard action – Recharge
Target: You and all allies within Close Burst 3
Effect: Heal all negative effects the targets are afflicted with. In addition all targets automatically succeed at saving throws until the end of their next turn.

Paragon Aggrievements:

Stern Reproach:
Standard Action – At-will Melee- or Ranged-kind
Target: One Creature
Attack: IMG + your Level + Weapon precision VS Will
Hit: 1[W] + IMG modifier + your level in damage, and you may push them up to three squares away from you.

Need A Hand?
Standard Action- Encounter Melee- or Ranged-kind
Target: One creature
Attack: IMG+ your Level+ weapon precision versus Reflex
Hit: 1[W]+ IMG mod + your level damage, and one ally within a burst 5 from either you or the target may shift up to their speed and perform a melee basic attack against the target that is treated as flanking.

Paragon Thief:
You can steal anything from anyone anywhere and at any time. Everything in the Game can be stolen if enough work is put into it, be it luck or thoughts or objects. What you see, you can have.
Primary Attribute: ACU
Traits: Graceful Pirouette – Gain a +2 bonus to your Reflex and +2 Speed.
Stolen Glory – You gain a +3 bonus on the roll to confirm a Brutal Affront or Positive
Complication whenever your original roll would have hit the target or succeeded. Other bonuses to Affront Rolls become inactive while this trait is in effect.
Brutal Affront: Improbable Roll – The target takes an additional 2d8 + your level damage. (Grave Blunder: You take 2d8 + your level damage.)

Paragon Boon:
Smooth Criminal
Move action – Encounter
Effect: You may shift up to your speed. You may move through enemy spaces during this shift.

Paragon Aggrievments:
Not Nailed Down!
Standard Action – Recharge Ranged 10 – Burst 3 in range
Target: Enemies in Burst
Attack: ACU + level VS. Reflexes
Hit: All targets Take a -1 penalty to attack rolls and all defenses until the end of their next turn. For each target hit, you gain +1 to attack rolls and all defenses, up to a maximum of +3, until the end of your next turn.

Sucker Punch
Standard Action – At will Melee- or Ranged- kind
Target: One or Two enemies in range.
Attack: ACU + Level + Weapon precision VS. AC
Hit: Deal 1[W] + ACU + your Level damage and target creatures are weakened until the end of their next turn.

Paragon Mage:
Never has the Game seen such overbearing magical power, and the very Session itself shudders at your passing. Anything can be shattered under the hands of a master Mage, even perhaps the Game itself.
Primary Attribute: ACU
Traits: Supreme Resolution – Gain a +4 bonus to your Fortitude.
Adept Mind – Whenever an ally you can communicate with attempts a skill roll or attacks a non-AC defense (Will, Reflex, or Fortitude), whether success or failure, you gain a +2 bonus to rolls with that same skill or that target that same defense until the next time an ally who can
communicate with you would trigger this ability, at which point the bonus is changed to that new
skill or target defense
Brutal Affront: Armagedd0n – The attack deals 2d6 extra damage and the target loses it’s next Move action. (Grave Blunder: You take 2d6 damage and lose your next Move action.)

Paragon Boon:
Forced Defense
Standard action – Recharge
Target: Five empty squares in range, they must all be adjacent to at least one other affected square
Effect: Target squares become a wall area. This effect ends at the end of your next turn. Sustain Minor: The effect persists.
Special: You may only have one wall in effect at a time.

Paragon Aggrievments:

Selective Obliteration
Standard Action – Encounter Melee- or Ranged- kind
Target: Close burst 5 or Ranged Burst 4, allies excluded
Attack: ACU + Level + Weapon precision VS. Reflexes
Hit: Deal 1[W] + ACU + your Level damage

Powwer Wword: Devvastate
Standard Action – At-will Melee- or Ranged- kind
Target: One enemy
Attack: ACU + Level + Weapon precision VS. Will
Hit: Deal 1[W] + ACU + Twice your level damage and the target is Knocked Prone(save ends)

Paragon Page:
You may not be able to do what your friends can do, but you can do it with them. The Page acts as a bridge between himself and the other Titles in the session, able to forge the greatest weapons out of the bonds he has created in the game.
Primary Attribute: PUL
Traits: Hardy Constitution – Gain a +4 bonus to your Fortitude.
If Below, So Above – Whenever you or an ally you can communicate with suffer a Grave Blunder, you gain the ability to grant a +3 bonus to either you or the next ally you can communicate with who attempts a Brutal Affront confirmation roll. Other bonuses to Affront Rolls become inactive while this trait is in effect.
Brutal Affront : Communion – The attack deals 1d6 extra damage and two allies of your choice within 10 spaces may make a basic attack as a free action. (Grave Blunder: The target and one creature of it’s choice within 10 spaces may make a basic attack as a free action.)

Paragon Boon:

Fly Pupa! Fly! / Abscond!
Immediate Reaction – Recharge
Trigger: You or an ally you can communicate with would be reduced to zero HP
Target: Triggering ally
Effect: The ally gains a free second wind and may shift their speed, but may not attack on their next turn.
Special: The ally that triggers this effect cannot trigger it’s effect a second time.

Paragon Aggrievments:

ShOw ThEm MiRaClEs
Standard action – At will Melee- or Ranged-kind
Target: One Creature
Attack: Pul + your level + weapon precision vs. Reflex
Hit: Deal 2[W] + PUL + Your Level Damage and the target is slowed until the end of your next turn.

Act in Confidence [Rufio’s Revenge]
Standard Action – Encounter Melee- or Ranged-kind
Target: One creature in range.
Attack: Pul + you level + weapon precision VS. AC
Hit: Deal 1[W] + PUL + Twice your level damage to the target. Make a secondary attack in a burst 3 around the primary target.
Secondary attack: Each creature in the burst, excluding the primary target, Pul + your level + weapon precision v. AC
Hit: 1d12 damage

Paragon Slyph:
Power is the kingdom of the Sylph. You can direct and command power, acting as a tactician and battlemaster on the fields of Skaia.
Primary Attribute: MGT
Traits: Ethereal Grace – Gain a +4 bonus to Reflex.
Rise to the Occasion! – If an ally you can communicate with suffers a Grave Blunder, you may choose to either grant them Hit Points equal to your level + 4, or give them a bonus to their next skill roll equal to your level + 4.
Brutal Affront: Blade Twister – You may charge another enemy in range as a free action twice. Your movement during the charges do not provoke opportunity attacks. If there is no qualifying target in charge range when you first confirm the affront, your attack instead deals 1d12 extra damage to the target. (Grave Blunder: you take 1d6 extra damage and the target may make a melee basic attack against you for free).

Paragon Boon:
Lead the Charge
Minor Action – Recharge Personal, Communicate
Effect: You and all allies you can communicate with gain a +4 to all Attack rolls until the end of your next turn.
Special: you cannot use this again until after the end of your next turn

Paragon Aggrievments:

Ring of Command
Standard action – Encounter Close Burst 3(melee-kind)
Target: all enemies in burst
Attack: MGT + Level + weapon precision VS. Reflex
Hit: Deal 1[W] + MGT + twice your level damage, and targets are pushed 3 squares
Effect: If you miss, you are slowed until the end of your next turn.
Special: You may use this in place of a melee basic attack at the end of a charge.

Under the Needle
Standard Action – At-will Melee-kind
Target: One creature
Attack: MGT + Level + weapon precision VS. AC
Hit: Deal 2[W] + MGT + Your level damage
Special: You may use this in place of the melee basic attack at the end of a charge, if you do so your turn does not end automatically as a result of the charge.

Class Paragon

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