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God-Tier

Traits

All god-tier players gain the following traits:

  • Attribute Bonuses – You may apply a permanent + 2 bonus to the primary attribute of your Aspect and one other attribute of your choice that is currently 14 or less.
  • You have a reduced Hand Size (Sylladex hand size = 3). When you draw into your Sylladex, you may only draw a card from your Alchemy deck on a d10 roll of 6+.
  • Your weapon alchemies lose all collectible traits, and gain one of the God-Tier Weapons.
  • Your armor alchemies (except shields) lose all collectible traits, and gain one of the God-Tier Armors.
  • You gain the God Tier Powers
  • You still gain your level 10 alchemy.

God Tier Weapons

Ascended Armament:
One Handed
+3 weapon Precision
2d10 damage
May shift between melee, and ranged 10 as a free action once per round during your turn.

Weapon of the Gods:
One Handed
+3 weapon Precision
2d8 damage
May shift between reaching, and ranged 15 as a free action once per round during your turn.

(NAME PENDING)
One Handed
+3 weapon Precision
2d12/2d6 damage
May shift between melee, and ranged 10 as a free action once per round during your turn.
Flip a coin when you hit with this weapon, on heads it deals 2d12 damage, on tails it deals 2d6 damage.

God-tier Armor

God-hoodie
+4 +aspect to AC
+15 HP

(NAME PENDING)
+3 +aspect to AC
+2 to all other defenses

(NAME PENDING)
+3 +aspect to AC
+2 to saving throws

God-tier Powers

Revival
Immediate Reaction Recharge
Trigger: You are reduced to 0 HP.
Effect: You revive with 10 HP, and your bloodied value temp HP. For the rest of the encounter you have +2 to attack and +1 to damage.

Flight
Move Action At-will
Effect: You fly your speed.

Rush
Standard Action At-will
Attack: Weapon Percision+level+aspect ability vs AC
Hit: [W] damage.
Special: You may shift your speed before this attack.

Low Blow
Standard Action At-will
Attack: Weapon Percision+level+aspect ability vs AC
Hit: [W] damage and the target is slowed until the start of its next turn.
Special: You may use this attack in place of a melee basic attack during an attack of oppertunity.

Distant Defender:
Immediate Reaction At-will
Trigger: An enemy within weapon range attacks an ally.
Attack: Weapon Precision+level+aspect ability vs AC
Hit: [W] damage and the target is marked by you until the end of its next turn.

Aspect Bonuses

Each aspect gives unique bonuses such as weapon traits to god-tier players of that apsect.

Blood
Weapon Trait: Entropic

Breath
Weapon Trait: Swift, Warning, Breeze (Target is pushed 2, as an effect)

Doom
Weapon Trait: Fazing, Inescapable

Heart
Weapon Trait: Warning, Learning, Switft

Hope
Weapon Trait: Learning, Vulnerable(2)

Life
Weapon Trait: Nourishing, Legendary

Light
Weapon Trait: Accurate, Elemental Infusion 1

Mind
Weapon Trait: Trueshot, Warning

Rage
Weapon Trait: Gutsy

Space
Weapon Trait: Flickering

Time
Weapon Trait: Immobilization, Learning

Void
Weapon Trait: Mighty

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