Trickster Denizen

Trickster Denizen – Huge Level 8 Solo Skirmisher
HP: 336 (178 Bloodied)
AC: 22; Fort: 22, Ref: 24 , Will:20
Speed 6, Initiative: +10
Saving Throws +5
Speed 6

Traits
Quickened Reflexes – The Trickster Denizen may make an immediate saving throw when effected by Immobilization or Slowing effects.

Shifting Strike – (Standard Action – At-will, Basic attack)
Melee 2. Target: One enemy in range.
Attack: 11 vs. Reflex. Hit: 2d65 damage, and 5 more damage if the target grants combat advantage.
Effect: The Denizen may shift two spaces before or after making this attack.

Trickster’s Gambit – (Minor Action – At-will)
Ranged 5. Target: One enemy in range.
Effect: If the target moves on its next turn, you may immediately shift up to half of your speed.

Take Down – (Standard Action – Recharge |4||5||6|)
Melee 2. Target: One enemy in range.
Attack: 15 vs. AC. Hit: 2d85 damage, and the target is slowed.
Effect: The Denizen may shift up to two spaces and then make the following attack:
Melee 2. Target: One enemy in range.
Attack: 13 vs. AC. Hit: 2d65 damage, and the target is slowed.

Surprising Development – (Free action – Recharge |3||4||5||6|)
Effect: Immediately summon one Distracting Prankster minion. The minion acts at the same initiative as the Trickster Denizen.

Cunning Shift – (No Action-Recharge) Worldbreaker
Special: This ability recharges when the Denizen reaches 178 HP and again at 89 HP.
Requirements: Can be used at the start of this monsters turn when it is at or below 276 hit points.
Effect: Remove all dazed, stunned immobilized, and unconscious conditions from this monster. Remove Trickster Denizen from the map and replace him with 9 Shifting Form Minions where the denizen was previously. After 3 rounds, or after the last Shifting Form is destroyed, return the denizen within 5 squares of where it was removed. Remove any remaining Shifting Forms. The denizen gets a +1 bonus to attack and damage on its next turn for each Shifting Form removed.

Distracting Prankster – Level 8 Minion Skirmisher
HP: 1(a missed usually attack never kills a minion)
AC: 21; Fort: 20, Reflex: 22, Will: 20
Speed: 6

Urgent Distraction (Standard action-At-will) basic attack
Melee 1. Target: One enemy in range.
Attack: +13 vs. AC. Hit: 6 damage, and the target is marked.

Flip Out (Standard action – encounter)
Melee 1. Target: One enemy in range.
Attack: +13 vs. AC. Hit: 8 damage.
Special: Before the attack, the Distracting Prankster may shift up to its speed.

Shifting Form – Level 8 Minion Skirmisher
HP: 1(a missed usually attack never kills a minion)
AC: 21; Fort: 20, Ref: 23, Will: 19
Speed: 6, Saving Throws +2

Traits
Quickened Reflexes – The Shifting Form may make an immediate saving throw when effected by Immobilization or Slowing effects.

Quick Jab – (Standard Action – At-will, Basic attack)
Melee 1. Target: One enemy in range.
Attack: +12 vs. AC. Hit: 9 damage, and if the target grants combat advantage, it immobilizes the target.

Tricksy Illusions – (Immediate Interrupt – At-will)
Trigger: The Shifting Form is targeted by an attack.
Effect: It immediately gains +2 to all defenses against the attack, and if it misses, the Minion may
shift up to half of its speed and make a basic attack.

You Blinked – (Move Action – At-will)
Effect: The Shifting Form teleports up to four spaces away.

Trickster Denizen

Homestuck RPG halfwing